1. Scalars vs. Vectors

scalar

number (with units)

vector

magnitude (a number with units) and a direction

2. Unit Vectors in the Rectangular Coordinate System

Tougaw’s convention
  • \(\mathbf{a}_x\) (bold lowercase “a”)

  • \(\hat{a}_x\) (“a hat”, hat only used over unit vectors)

3. Vector Magnitude

The length of the vector along its direction.

Obtain a unit vector in the direction of a vector \(\vec{A}\) by dividing it by its own magnitude.

\[\mathbf{a}_A = \frac{\vec{A}}{\left|\vec{A}\right|}\]

4. Vector Addition and Subtraction

Easy in rectangular coordinates…​

5. Dot Products

Definition:

\[\mathbf{\vec{A}} \bullet \mathbf{\vec{B}} = \left|A\right| \cdot \left|B\right| \cdot \cos{\theta}\]

Dot product takes two and yields a .

Fill in those blanks first, then click for the answer

Dot product takes two vectors and yields a scalar.

In rectangular coordinates:

\[\mathbf{\vec{A}} \bullet \mathbf{\vec{B}} = A_x B_x + A_y B_y + A_z B_z\]

a.k.a the inner product:

\[\begin{bmatrix} A_x & A_y & A_z \end{bmatrix} \cdot \begin{bmatrix} B_x \\ B_y \\ B_z \end{bmatrix}\]

6. Angle Between Vectors

Solve the definition for \(\theta\).

7. Cross Products

Cross product takes two and yields a .

Fill in those blanks first, then click for the answer

Cross product takes two vectors and yields a vector.

Magnitude:

\[\left|\mathbf{\vec{A}} \times \mathbf{\vec{B}}\right| = \left|A\right| \cdot \left|B\right| \cdot \sin{\theta}\]

Direction is orthogonal to both vectors, right-hand rule for the direction.